![]() ![]() Even on foot the AI is too dense to put up much of a challenge. And once I bailed out of a flying helicopter and found myself several meters directly above the chopper's blades.įortunately the AI is brainless enough that they're happy just to ride in the back of the truck while you drive around the base. I found another hilarious blunder when I parked a motorcycle by the side of a building and when I got off I teleported through the wall and wound up inside. Trying to run over an enemy only to find him standing right behind the cab is a bit of a game breaker for me. ![]() Worse still, driving a truck over enemy soldiers merely teleports them right into the bed. Vehicle collisions are similarly unsatisfying and you'll find yourself just clipping into an enemy and coming to a dead stop. Vehicles feel stiff and artificial with wide turning radii and inconsistent stops and starts. Most players will also be disappointed by the game's poor physics. The explosions are satisfying, but the rest of the physics aren't exactly convincing. The game also uses the health system found in Brothers in Arms and Call of Duty so players who can stay out of danger for a few seconds can recover from life-threatening wounds. Ultimately the only real advantage of the sniper rifle is that it can make your target a few pixels wider. Even enemies a single-pixel wide can be felled by popping off a couple of shots. On top of that, all of the weapons are super accurate without any bullet drop, so you can nail enemies at 250m with a short burst of machine gun fire. ![]() To begin, the weapons feel completely hollow shooting one, whether it's a shotgun or a sniper rifle, provides no real feeling of substance or weight. As far as realism goes, Delta Force Xtreme 2 lets a few things slip. Eventually you'll just end up racing trucks or flying around in the rare helicopter. Players can play cooperatively through the missions but there's no increase in the difficulty so they're even easier than they are in single player. The gigantic levels and low player populations make it a sniper's paradise, especially in the straight deathmatch modes. Like other games in the series, Delta Force Xtreme 2 offers a lot of multiplayer options and the promise of massive online battles. Your best hope is to take out a few enemies between respawns. There's a mission where you have to plant C4 charges at the meeting site and, if you die too late in the game, you'll respawn right in the midst of the meeting of several armed enemies. Unfortunately, the checkpoints are sometimes poorly chosen. If you want to switch from a sniper rifle to a submachinegun, or if you've run out of anti-tank rockets, all you have to do is drop a grenade at your feet and you'll soon be back in business. This makes the game a bit easy and even rewards suicidal play. If you die, then you'll start over again at the most recently passed checkpoint but any enemies you happened to kill since then are still dead. There are some exceptions, like the very first and very last missions in the campaign, where you really feel like part of a team, but otherwise it's mostly a solo effort. In fact, most of the time they'll just be standing around waiting for you to hit the next checkpoint. You're given a few squadmates to help you out, but this isn't like Call of Duty or Brothers in Arms where they actually show much initiative or are scripted to engage the enemy intelligently. The mission with the bridge blockade was particularly obnoxious. We've even passed by some ambiguous triggers and, instead of being rewarded for our resourcefulness and ingenuity, were instead forced to restart the mission and play it the way the designer intended it to be played. The mission triggers are also a bit confusing and more than once we found ourselves with all the objectives accomplished and no clear reason why the mission wasn't ending. The change in settings from jungle to snow to desert attempts to hide the monotony of the missions but it just comes across as confusing, even to the enemy soldiers who aren't always dressed appropriately for the changing environments. I say "try" because the overall context is provided solely by pre-mission briefings, which can be ignored as long as you understand that your goal in each mission is to kill everyone you see and to blow up anything that hasn't already exploded. They try to tell a story of a terrorist drug lord named Desert Rat. The single player portion of the game consists of two five-mission campaigns that you can finish in a day or two. Delta Force is back and just the same as it ever was. ![]()
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